package com.terrier.ui.skins.defaults
{
    import com.terrier.ui.skins.WxAssetUtility;
    import com.terrier.ui.skins.skinBaseClasses.WxTextInputSkinBase;

    import flash.display.Sprite;

    public class WxTextInputSkinDefault extends WxTextInputSkinBase
    {
        public function WxTextInputSkinDefault()
        {
            super();


            _bg = new Label_bgSkin();

            var asset:Sprite = new TextInput_textStyle;

            _labelStyle = WxAssetUtility.getTextStyle(asset, 1);
            _hintStyle = WxAssetUtility.getTextStyle(asset, 0);
        }
    }
}
